feat: major app overhaul — API fixes, glassmorphism UI, health dashboard, notifications

API Integration:
- Fix logHabit: send "date" instead of "completed_at"
- Fix FinanceCategory: "icon" → "emoji" to match API
- Fix task priorities: remove level 4, keep 1-3 matching API
- Fix habit frequencies: map monthly/interval → "custom" for API
- Add token refresh (401 → auto retry with new token)
- Add proper error handling (remove try? in save functions, show errors in UI)
- Add date field to savings transactions
- Add MonthlyPaymentDetail and OverduePayment models
- Fix habit completedToday: compute on client from logs (API doesn't return it)
- Filter habits by day of week on client (daily/weekly/monthly/interval)

Design System (glassmorphism):
- New DesignSystem.swift: Theme colors, GlassCard modifier, GlowIcon, GlowStatCard
- Custom tab bar with per-tab glow colors (VStack layout, not ZStack overlay)
- Deep dark background #06060f across all views
- Glass cards with gradient fill + stroke throughout app
- App icon: glassmorphism style with teal glow

Health Dashboard:
- Compact ReadinessBanner with recommendation text
- 8 metric tiles: sleep, HR, HRV, steps, SpO2, respiratory rate, energy, distance
- Each tile with status indicator (good/ok/bad) and hint text
- Heart rate card (min/avg/max)
- Weekly trends card (averages)
- Recovery score (weighted: 40% sleep, 35% HRV, 25% RHR)
- Tips card with actionable recommendations
- Sleep detail view with hypnogram (step chart of phases)
- Sleep segments timeline from HealthKit (deep/rem/core/awake with exact times)
- Line chart replacing bar chart for weekly data
- Collect respiratory_rate and sleep phases with timestamps from HealthKit
- Background sync every ~30min via BGProcessingTask

Notifications:
- NotificationService for local push notifications
- Morning/evening reminders with native DatePicker (wheel)
- Payment reminders: 5 days, 1 day, and day-of for recurring savings
- Notification settings in Settings tab

UI Fixes:
- Fix color picker overflow: HStack → LazyVGrid 5 columns
- Fix sheet headers: shorter text, proper padding
- Fix task/habit toggle: separate tap zones (checkbox vs edit)
- Fix deprecated onChange syntax for iOS 17+
- Savings overview: real monthly payments and detailed overdues from API
- Settings: timezone as Menu picker, removed Telegram/server notifications sections
- All sheets use .presentationDetents([.large])

Config:
- project.yml: real DEVELOPMENT_TEAM, HealthKit + BackgroundModes capabilities
- Info.plist: BGTaskScheduler + UIBackgroundModes
- Assets.xcassets with AppIcon
- CLAUDE.md project documentation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 23:15:36 +03:00
parent 1146965bcb
commit 28fca1de89
38 changed files with 3608 additions and 1031 deletions

View File

@@ -28,6 +28,33 @@ struct LatestHealthResponse: Codable {
let hrv: HRVData?
let steps: StepsData?
let activeEnergy: EnergyData?
let bloodOxygen: BloodOxygenData?
let respiratoryRate: RespiratoryRateData?
let distance: DistanceData?
enum CodingKeys: String, CodingKey {
case sleep, steps, hrv, distance
case heartRate = "heartRate"
case restingHeartRate = "restingHeartRate"
case activeEnergy = "activeEnergy"
case bloodOxygen = "spo2"
case respiratoryRate = "respiratoryRate"
}
}
struct BloodOxygenData: Codable {
let avg: Double?
let min: Double?
let max: Double?
}
struct RespiratoryRateData: Codable {
let avg: Double?
}
struct DistanceData: Codable {
let total: Double?
let units: String?
}
struct SleepData: Codable {
@@ -37,6 +64,42 @@ struct SleepData: Codable {
let core: Double?
}
// Local-only model for sleep timeline (not from API)
struct SleepSegment: Identifiable {
let id = UUID()
let phase: SleepPhaseType
let start: Date
let end: Date
var duration: TimeInterval { end.timeIntervalSince(start) }
}
enum SleepPhaseType: String {
case deep = "Глубокий"
case rem = "REM"
case core = "Базовый"
case awake = "Пробуждение"
var color: Color {
switch self {
case .deep: return Color(hex: "7c3aed")
case .rem: return Color(hex: "a78bfa")
case .core: return Color(hex: "c4b5fd")
case .awake: return Color(hex: "ff4757")
}
}
var icon: String {
switch self {
case .deep: return "moon.zzz.fill"
case .rem: return "brain.head.profile"
case .core: return "moon.fill"
case .awake: return "eye.fill"
}
}
}
import SwiftUI
struct HeartRateData: Codable {
let avg: Int?
let min: Int?